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Server Owner Guide Overview

Previous: Core Concepts & Architecture · Next: Ruin Template (full template.yml fields)

This is the home page of the Server Owner Guide (zone 02). This zone teaches you how to take a ruin all the way from "a pile of files on disk" to "a complete experience where players stumble into it in the world, clear it, and grind tiers."

Tip

Still fuzzy on terms like "template / anchor / placement profile / blueprint / realm"? Read Core Concepts & Architecture first; coming back to this zone afterward will go a lot more smoothly.


🗺️ A Ruin from Nothing

The flowchart below strings together all the chapters of the Server Owner Guide into a single pipeline. Top to bottom is the actual order in which you configure a ruin, with each step linking to its corresponding chapter.

text
 ① Prepare the structure body (blocks)
    ├─ Select an existing build in the world ──→ /qr pos1 /qr pos2 /qr save
    └─ Import a WorldEdit .schem ──────────────→ /qr import


 ② Write the ruin template template.yml (its ID: what it looks like / which structure / where it generates / what it drops)

            ┌───────────┼─────────────┐
            ▼           ▼             ▼
 ③ Configure "where"  ④ Configure "gameplay"   ⑤ Configure "output"
   Placement Profile    Blueprint               Loot
   generators/*.yml     blueprint.yml           loottables/*.yml
            │           │             │
            └───────────┼─────────────┘

 ⑥ Preview & deploy: /qr stage ghost preview → confirm; or hand it to the Director for natural generation


 ⑦ Endgame: player clears → right-clicks the core with a Keystone → injects tiers + affixes = Realm


 ⑧ Player experience: guide compass points the way, codex collection, party-shared progress, bossbar

📚 Find a Chapter by Topic

Building Ruins (structure + template + gameplay)

ChapterWhat you'll learnLink
Ruin Templatetemplate.yml field by field: id / display / icon / structure reference / generation / loot / reward / entry / foundation / titles / guide itemRuin Template
Structure Files.nbt vs .schem, /qr import conversion, mask-blend into terrain, marker blocks, foundation fill, frame-spread placement, rotationStructure Files
Selection & Saving/qr pos1 /qr pos2 selection, /qr save to store a template, /qr stage ghost preview, /qr remove to restoreSelection & Saving
Blueprint & Objectivesblueprint.yml: spawn points / phased kill objectives / unlock reward chests / core / sub-structure variantsBlueprint & Objectives
Spawning & Clearinganchor activation, phase progression, protection lock, clear-unlockSpawning & Clearing
Mechanism Systemtriggers (redstone / interact / region / timer / phase / break) × actions (fill / spawn / teleport…)Mechanism System

Generation (where it appears, how much)

ChapterWhat you'll learnLink
Placement Profilesgenerators/*.yml: dimension / world / biome / generation layer / flatness / spacing, 17 built-in profilesPlacement Profiles
Natural Generation & Pre-loadDirector weighted draws, global density, live-world ticking, fade-and-regen, snapshotsNatural Generation & Pre-load
Procedural Generationpalette tiling, weighted-random sub-structure variantsProcedural Generation

Endgame & Output

ChapterWhat you'll learnLink
Realms & Keystoneskeystone activation, tier curve, purge rewards, reforge gambling, keystone ladderRealms & Keystones
Affix Systemfive affix categories, danger budget, mutual-exclusion groups, command / JS customizationAffix System
Loot Systemcontainer loot (per-player / server-shared), unlock reward chests, purge slot machine, growth scalingLoot System

Player Experience

ChapterWhat you'll learnLink
Guide & Codexguide compass points to the nearest ruin of the same kind, codex strategy card recorded on discoveryGuide & Codex
Party & Sessionenter/leave prompts, bossbar, party-shared progressParty & Session

🚦 Where Should I Start?

  • Already have a finished build in hand → first read Selection & Saving to store it as a template, then return to Ruin Template to flesh out the fields.
  • Have someone else's .schem schematic → read the /qr import section in Structure Files.
  • Starting from scratch, want to understand the whole setup → follow the flowchart above in order ①→⑧, starting from Ruin Template.
  • Just want to fatten up an existing ruin / add endgame → jump straight to Realms & Keystones and Loot System.

🖼️ [Image placeholder] A three-shot sequence of "select a build → save template → naturally generated appearing in the world" · suggested assets/owner-workflow.png


🔧 Don't Forget After Configuring


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