Server Owner Guide Overview
Previous: Core Concepts & Architecture · Next: Ruin Template (full template.yml fields)
This is the home page of the Server Owner Guide (zone 02). This zone teaches you how to take a ruin all the way from "a pile of files on disk" to "a complete experience where players stumble into it in the world, clear it, and grind tiers."
Tip
Still fuzzy on terms like "template / anchor / placement profile / blueprint / realm"? Read Core Concepts & Architecture first; coming back to this zone afterward will go a lot more smoothly.
🗺️ A Ruin from Nothing
The flowchart below strings together all the chapters of the Server Owner Guide into a single pipeline. Top to bottom is the actual order in which you configure a ruin, with each step linking to its corresponding chapter.
① Prepare the structure body (blocks)
├─ Select an existing build in the world ──→ /qr pos1 /qr pos2 /qr save
└─ Import a WorldEdit .schem ──────────────→ /qr import
│
▼
② Write the ruin template template.yml (its ID: what it looks like / which structure / where it generates / what it drops)
│
┌───────────┼─────────────┐
▼ ▼ ▼
③ Configure "where" ④ Configure "gameplay" ⑤ Configure "output"
Placement Profile Blueprint Loot
generators/*.yml blueprint.yml loottables/*.yml
│ │ │
└───────────┼─────────────┘
▼
⑥ Preview & deploy: /qr stage ghost preview → confirm; or hand it to the Director for natural generation
│
▼
⑦ Endgame: player clears → right-clicks the core with a Keystone → injects tiers + affixes = Realm
│
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⑧ Player experience: guide compass points the way, codex collection, party-shared progress, bossbar📚 Find a Chapter by Topic
Building Ruins (structure + template + gameplay)
| Chapter | What you'll learn | Link |
|---|---|---|
| Ruin Template | template.yml field by field: id / display / icon / structure reference / generation / loot / reward / entry / foundation / titles / guide item | Ruin Template |
| Structure Files | .nbt vs .schem, /qr import conversion, mask-blend into terrain, marker blocks, foundation fill, frame-spread placement, rotation | Structure Files |
| Selection & Saving | /qr pos1 /qr pos2 selection, /qr save to store a template, /qr stage ghost preview, /qr remove to restore | Selection & Saving |
| Blueprint & Objectives | blueprint.yml: spawn points / phased kill objectives / unlock reward chests / core / sub-structure variants | Blueprint & Objectives |
| Spawning & Clearing | anchor activation, phase progression, protection lock, clear-unlock | Spawning & Clearing |
| Mechanism System | triggers (redstone / interact / region / timer / phase / break) × actions (fill / spawn / teleport…) | Mechanism System |
Generation (where it appears, how much)
| Chapter | What you'll learn | Link |
|---|---|---|
| Placement Profiles | generators/*.yml: dimension / world / biome / generation layer / flatness / spacing, 17 built-in profiles | Placement Profiles |
| Natural Generation & Pre-load | Director weighted draws, global density, live-world ticking, fade-and-regen, snapshots | Natural Generation & Pre-load |
| Procedural Generation | palette tiling, weighted-random sub-structure variants | Procedural Generation |
Endgame & Output
| Chapter | What you'll learn | Link |
|---|---|---|
| Realms & Keystones | keystone activation, tier curve, purge rewards, reforge gambling, keystone ladder | Realms & Keystones |
| Affix System | five affix categories, danger budget, mutual-exclusion groups, command / JS customization | Affix System |
| Loot System | container loot (per-player / server-shared), unlock reward chests, purge slot machine, growth scaling | Loot System |
Player Experience
| Chapter | What you'll learn | Link |
|---|---|---|
| Guide & Codex | guide compass points to the nearest ruin of the same kind, codex strategy card recorded on discovery | Guide & Codex |
| Party & Session | enter/leave prompts, bossbar, party-shared progress | Party & Session |
🚦 Where Should I Start?
- Already have a finished build in hand → first read Selection & Saving to store it as a template, then return to Ruin Template to flesh out the fields.
- Have someone else's
.schemschematic → read the/qr importsection in Structure Files. - Starting from scratch, want to understand the whole setup → follow the flowchart above in order ①→⑧, starting from Ruin Template.
- Just want to fatten up an existing ruin / add endgame → jump straight to Realms & Keystones and Loot System.
🖼️ [Image placeholder] A three-shot sequence of "select a build → save template → naturally generated appearing in the world" · suggested
assets/owner-workflow.png
🔧 Don't Forget After Configuring
- After editing any YAML (template / blueprint / profile / loot table / affix) →
/qr reloadto apply. - To confirm whether a ruin can generate where you stand →
/qr why <template>//qr gentest, see Diagnostics & Troubleshooting. - Quick reference for all commands, permissions, and config keys → Command Reference · config.yml full configuration.
Next Step
- Start configuring your first ruin → Ruin Template (full template.yml fields)