๐ Reference: Quick Lookup and Troubleshooting โ
This chapter is QS's quick-reference area โ it doesn't teach you how to build a skill, but answers the questions you'll keep coming back to once you're up and running: how to type the commands, how to configure permissions, which piece of logic a given player hint comes from, what the result code that /qs cast prints back means, where the bundled example skills are, how to tune performance, and where to look when something breaks. Everything here follows QS 1.0.22, with the command tree, result codes, and passive types aligned strictly with the source.
The two tables you'll use most are Commands and Permissions (11 subcommands + 6 permission nodes) and CastResult Result Codes (14 result codes) โ when a skill won't fire, start from these two pages and the decision tree in Diagnostics and Troubleshooting; to nail down terms, flip to the Glossary; and before launch, run through the checklist in Performance and Passive Throttling.
In this section โ
- โจ๏ธ Commands and Permissions โ
/qs's 11 subcommands, 6 permission nodes, tab-completion, and typical usage. - ๐ฌ Message Copy Quick Reference โ The original text of every player-visible message, to match what you see in-game to its logic.
- ๐ข CastResult Result Codes โ The meaning, player text, and handling advice for the 14 cast result codes.
- ๐ Built-in Skills and Examples โ The 8 commented example skills and 4 integration templates dropped on first startup.
- ๐ Diagnostics and Troubleshooting โ A "symptom โ cause โ fix" decision tree and how to use the debug trace.
- ๐ Performance and Passive Throttling โ High-frequency passive throttling, TICK throttling, persistence, and the pre-launch checklist.
- โ FAQ โ Frequently Asked Questions โ The common pitfalls from across the pages, collected into topic-grouped Q&A.
- ๐ Glossary โ Quick reference for frequent terms like QS / gate / bridge / state machine.
- ๐ Changelog โ Version evolution recorded along capability lines.