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๐Ÿ“– Getting Started: Know QinhSkills and Get It Running from Scratch โ€‹

This section is the starting point for QinhSkills (QS). If you're new to QS, it takes the shortest path to clear up three things: what QS actually is, why you'd insert this layer between items and MythicMobs, and how to hand-build your first castable skill.

This section is for everyone just getting started โ€” whether you're a server owner who wants a quick test run or a developer who'd rather fully grasp the architecture before diving in. We suggest reading Overview first to build a mental model, then following the order Installation โ†’ Quick Start to get the whole chain working; if you prefer to understand the principles before configuring, jump straight to Core Concepts.

By the end of this section, you'll know what steps happen between "pressing a key" and "casting a ball of flame," and you'll be able to independently troubleshoot the most common issue: "why won't my skill cast?"

In this section โ€‹

  • ๐Ÿงญ Overview โ€” What QS is, the four-way division of labor, its relationship to MythicMobs, and the three design philosophies
  • ๐Ÿ“ฅ Installation and Environment โ€” Hard/soft dependencies, install steps, what happens when each is missing, verification and troubleshooting
  • ๐Ÿš€ 5-minute Quick Start โ€” Turn the bundled fire_wave from a placeholder message into real flames and bind it to right-click an item
  • ๐Ÿงฉ Core Concepts and the Runtime Pipeline โ€” The 7-stage runtime pipeline, the 6-state state machine, the two sets of fields, the gate, and the bridge