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Editor Slot Quick Reference

Belongs to: Editor GUI · Related: Item Editor · Action Editor · Set Editor

The exact slot map for each editor GUI. All interfaces are 6 rows (54 slots), with MiniMessage titles in Chinese. Slot indices start at 0 (row 1 is 0–8, row 2 is 9–17, and so on).

This page is for advanced users / troubleshooting who want to know exactly which slot to click. For day-to-day operations, just refer to the diagrams on sub-pages like Item Editor.


Common Layout Constants

Many list-style interfaces share these slot arrays:

NameSlotsCountUsed for
browserItemSlots10–16, 19–25, 28–3421Item / type browser
editionStatSlots19–25, 28–34, 37–4321Item editor field rows
handlerSlots10–16, 19–25, 28–3421Handler picker
skillSlots10–16, 19–21, 25, 28–3417Skill binding (22–24 left empty)
socketSlots10–16, 19–2514Gem sockets
refSlots10–167Action handler list
triggerTabSlots0–56Trigger tabs

Item Editor ItemEditionGui

Title §6编辑: §f{itemId} · open(player, itemId)

SlotButtonLeft-clickOther
4Item preview
7Bind skill (NETHER_STAR)Open skill binding
19–43 (21 total, see editionStatSlots)Field rowsEdit / toggle
27Previous page (ARROW)Page
35Next page (ARROW)Page
45Get item (CHEST)Into inventory
49Editor Hub (CRAFTING_TABLE)Open Hub
50Back to browser (ARROW)Item browser
53Save to YAML (EMERALD)Save

Item Browser ItemBrowserGui

Title §6物品浏览: §f{typeName} (delete mode §c删除模式: …) · open(player, typeId?)

SlotButtonLeft-clickRight-click
10–34 (browserItemSlots, 21)ItemGet / deleteEdit item
18Previous pagePage
26Next pagePage
47Delete mode (CAULDRON)Toggle delete mode
49New item (WRITABLE_BOOK)Chat-input ID
51Back to types (ARROW)Type browser

Type Browser TypeBrowserGui

Title §6类型浏览 · QinhItems · open(player)

SlotButtonLeft-click
4Hub (CHEST)Open template hub
10–34 (21)TypeOpen item browser
18 / 26Previous / next pagePage

Editor Hub EditorHubGui

Title §6Editor Hub: §f{itemId} · open(player, itemId?)

SlotButtonLeft-click
4Unified entry (CRAFTING_TABLE)Show
10Template hub (STRUCTURE_BLOCK)TemplateHub
12Resource pack hub (CHEST)ResourcePackHub
14Gem sockets (AMETHYST_SHARD)GemSocketEdition
16Actions/skills (NETHER_STAR)ActionRefsEdition
31Back to item editing (ARROW)ItemEdition

Action Editor ActionRefsEditionGui

Title §6Actions: §f{itemId} §7[{trigger}] · open(player, itemId)

SlotButtonLeft-clickRight-clickShift+click
0–5Trigger tabsSwitch trigger
10–16 (refSlots, 7)HandlerMove upDelete
19–25Append handler rowMove upDeleteEdit payload
19Add ref (LIME_DYE)Handler picker
20Add skill (NETHER_STAR)Skill binding
21Cooldown (CLOCK)+1s-1sReset
45Back (ARROW)ItemEdition
49Save actions (EMERALD)Save

Handler Picker ActionHandlerPickerGui

Title §6选择 Handler §7({n}) · open(player)

SlotButtonLeft-click
10–16,19–25,28–34 (21)HandlerSelect → payload form / skill list
37Bind skill (recommended) (NETHER_STAR)Skill binding
45Back to refs (ARROW)ActionRefsEdition
49Manual handler input (ANVIL)Chat input

Payload Form PayloadSchemaFormGui

Title §6Schema §f{handlerId} §7({editLabel}) · openForAdd(...) / openForEdit(...)

SlotButtonLeft-click
4Payload preview (WRITABLE_BOOK)Show
19–25,28–30 (fieldSlots, 10)FieldChat-input this field
45Back (ARROW)ActionRefsEdition
48Raw string (NAME_TAG)Skip schema, input raw string
49Confirm and write (EMERALD)Validate + save

Skill Binding SkillBindingGui

Title §6绑定技能: §f{itemId} §7[{trigger}] · open(player, itemId, preferredTrigger?)

SlotButtonLeft-click
0–5Trigger tabsSwitch
10–16,19–21,25,28–34 (skillSlots, 17)SkillBind this skill
37Manual skill ID input (ANVIL)Chat input
38JSON form (WRITABLE_BOOK)Payload form
39Clear this trigger (BARRIER)Remove skill
45Back to item editing (ARROW)ItemEdition
48Full Actions editing (FIREWORK_ROCKET)ActionRefsEdition
49Save to item (EMERALD)Save

Attribute Editor AttributeEditorGui

Title §6属性: §f{itemId} · open(player, itemId)

SlotButtonLeft-clickShift+right-click
10–34 (25)Attribute entryEdit valueDelete
47Base attributes (NETHERITE_INGOT)BaseValueEditor
49Add attribute (LIME_DYE)Chat-input key
45Back (ARROW)ItemEdition
53Clear all / count infoClear

Base Value Editor BaseValueEditorGui

Title §6基础属性: §f{itemId} · open(player, itemId)

SlotButtonLeft-clickShift+right-click
20 / 22 / 24Three base values (base_attack_damage / base_health / base_defense)Chat inputClear
45Back (ARROW)ItemEdition
49Base attribute layer infoShow

Enchantment Editor EnchantmentEditorGui

Title §6附魔: §f{itemId}

SlotButtonLeft-clickShift+right-click
10–34 (25)Enchantment entryEdit levelDelete
45BackItemEdition
49Add enchantment (ENCHANTED_BOOK)Chat-input key
53Clear / infoClear

Permanent Effect Editor PermEffectEditorGui

Title §6永久药水效果: §f{itemId}

SlotButtonLeft-clickShift+right-click
10–34 (25)Effect entryEdit amplifier levelDelete
45BackItemEdition
49Add effect (LINGERING_POTION)Chat-input name

Restriction Editor RestrictionEditorGui

Title §6限制 / 绑定: §f{itemId}

SlotButtonLeft-clickShift+right-click
10–34 (25)Restriction entryShowDelete
45BackItemEdition
48Bind on acquire (CHAIN/TRIPWIRE_HOOK)Toggle bind_on_acquire
49Add restriction (NAME_TAG)Chat input

Gem Socket Editor GemSocketEditionGui

Title §6宝石孔: §f{itemId}

SlotButtonLeft-clickRight-click
4Item preview
6Legendinlay metadata (AMETHYST_CLUSTER)Chat input
10–25 (socketSlots, 14)Socket displayShow
40Add socket (AMETHYST_SHARD)Chat-input typeDelete last one
45BackItemEdition
48Clear all sockets (BARRIER)Clear
53Save (EMERALD)Save

Set SetHubGui

Title §6套装: §f{itemId}

Item not in a set:

SlotButtonLeft-click
20Create new set (NETHERITE_CHESTPLATE)SetCreateFlow
23Bind to existing set (CHAIN)SetBindGui
49BackItemEdition

Item already in a set:

SlotButtonLeft-click
4Current set (set icon)Show
20Edit this set (WRITABLE_BOOK)SetEditGui
23Bind to another set (CHAIN)SetBindGui
24Unbind this item (SHEARS)Remove from set
49BackItemEdition

Set Edit SetEditGui

Title §6编辑套装: §f{setId}

SlotButtonLeft-click
4Set name / iconShow
19Display name (NAME_TAG)Chat input
21Icon (ITEM_FRAME)Chat-input material
23Member items (CHEST)SetPieceGui
25Tier Bonuses (BEACON)SetBonusListGui
30Append description (WRITABLE_BOOK)Chat input
32Clear description (BARRIER)Clear
48Delete set (TNT)Shift+right-click to delete
50Back to set entry (ARROW)SetHub

Set Tier SetBonusEditGui

Title §6档位: §f{pieces}件 {bonusName}

SlotButtonLeft-click
10Active piece count (NETHER_STAR)Chat input
12Tier name (NAME_TAG)Chat input
14Append description (WRITABLE_BOOK)Chat input
16Clear description (BARRIER)Clear
29Potion effects (LINGERING_POTION)SetBonusEffectGui
31Attribute bonuses (DIAMOND)SetBonusAttributeGui
33Set ability (BLAZE_ROD)SetBonusAbilityGui
49Back to tier list (ARROW)SetBonusListGui

Template Hub TemplateHubGui

Title §6Template Hub: §f{itemId} (root page) · open(player, itemId?)

SlotButtonLeft-click
4Current object (COMPASS)Show
10Definition (PAPER)Definition page
12Skills (NETHER_STAR)Skills page
14Abilities (ARMOR_STAND)Abilities page
16Resource pack (CHEST)ResourcePackHub
22Type info (BOOK)Type info page
28Library v1 (WRITABLE_BOOK)LibraryManifestGui
31Back to item editing (ARROW)ItemEdition

On the sub-pages (Definition / Skills / Abilities / Type info), slots 10/12/14/16 are feature entries and 49/31 are back; see the source code or in-game hints for details.

Resource Pack Hub ResourcePackHubGui

Title §6ResourcePack: §f{itemId}

SlotButtonLeft-click
4Item preview
13Current visual metadata (MAP)Show
20Edit model (ITEM_FRAME)ModelSelectorGui
22Edit CMD (PAINTING)CMDEditorGui
24Preview (ENDER_EYE)Refresh preview
45Back (ARROW)TemplateHub
49Save resource_pack (EMERALD)Save

Next Steps